github.com/refraction-networking/utls.serverHandshakeState.sendFinished (method)

3 uses

	github.com/refraction-networking/utls (current package)
		handshake_server.go#L91: 		if err := hs.sendFinished(c.serverFinished[:]); err != nil {
		handshake_server.go#L121: 		if err := hs.sendFinished(nil); err != nil {
		handshake_server.go#L888: func (hs *serverHandshakeState) sendFinished(out []byte) error {